#ifndef _PLAYER_H
#define _PLAYER_H

#include "ofMain.h"

class player
{
private:
	bool isLife;
	int posX;
	int posY;
	int id;
	int team;
	ofColor color;
	int stateShooting;
	bool isShooting;
	bool startAnimation;
public:
	player();
	~player();
	void update();
	void setPosX(int value);
	void setPosY(int value);
	void setTeam(int value);
	void setId(int value);
	int getPosX();
	int getPosY();
	int getId();
	int getTeam();
	ofColor getColor();
	bool getLife();
	void setLife(bool value);
	void setShooting(int value);
	int getShooting();
};
#endif
